pub fn set_world_position(
world: &mut World,
entity: Entity,
position: Vec3,
) -> boolExpand description
Changes only local translation to place an entity at a world-space point.
Rejects stale/missing transforms and singular/non-finite parent matrices.
Dynamic bodies also need their RigidBody.teleport request set before the
next physics step; crate::script::Ctx::teleport_of handles this for scripts.