Expand description
Built-in procedural materials. Every preset is an ordinary node graph (open it in the node editor
and change anything). The editor installs them into assets/materials/library/ of every project.
The files are generated: cargo run -p kvas_engine --example gen_material_library.
let all = kvas_engine::material_presets::library();
assert!(all.len() >= 250);
assert!(all.iter().all(|p| kvas_engine::material_graph::to_wgsl(&p.graph).is_ok()));Structs§
- Preset
- One shipped material.
Functions§
- library
- Every shipped material.