Expand description
Rapier integration. ECS components are the source of truth: bodies, colliders and joints are created from them (also for entities spawned later), and dynamic results are written back.
Structures: a collider without its own RigidBody attaches to the nearest ancestor that has one, so a hierarchy of colliders under one body moves as a single compound body.
Structsยง
- Physics
- Host-owned Rapier state mirrored from ECS components during
Self::step. Queries reflect the most recently completed physics step, not pending ECS edits. UseSelf::resetto explicitly rebuild after wholesale scene replacement. - Query
Options - Filtering policy for world-space physics queries. Layer masks use the same symmetric rule as collider/collider interactions.
- RayHit
- Closest solid-collider hit. Distances are metres along a normalized ray.