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Module procedural

Module procedural 

Source
Expand description

Systems that build or simulate procedural geometry (cloth, voxel smoke and clouds, grass). They write a DynamicMesh that the renderer uploads.

Structs§

Rng
Tiny deterministic random generator (xorshift64*).

Functions§

signature
Stable hash of a component’s serialized parameters; used to detect edits that need a rebuild.
update
Runs every procedural system. simulate is false in the editor outside Play mode: simulations then only show their initial state.