Expand description
Project layout on disk: project.json – name and start scene assets/ – scenes, models, textures, shaders (packed into game.pak on build) scripts/ – a Cargo crate (cdylib) with the game’s Rust scripts
Structs§
- Build
Settings - Settings of the standalone game made by “Build Game”.
- Input
Binding - An input action and the inputs bound to it (“Space”, “W”, “MouseLeft”, …).
- Project
- Open project directory and editable manifest. Cloning does not copy files.
- Project
Config - Serializable project manifest. Missing fields receive backwards-compatible defaults.
Functions§
- default_
bindings - Standard movement, jumping, sprinting, interaction and mouse-fire bindings.