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TransformAnimation

Struct TransformAnimation 

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pub struct TransformAnimation {
    pub keys: Vec<TransformKey>,
    pub time: f32,
    pub speed: f32,
    pub looping: bool,
    pub playing: bool,
    pub interpolation: Interpolation,
}
Expand description

Authorable local-transform clip. Animate static/kinematic entities; dynamic physics owns its pose.

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§keys: Vec<TransformKey>

Ordered poses; use Self::set_key when recording keys.

§time: f32

Playback cursor in seconds; also used for editor scrubbing.

§speed: f32

Playback multiplier; negative values play backwards.

§looping: bool

Repeat from the start after reaching the last key.

§playing: bool

Runtime playback switch.

§interpolation: Interpolation

Curve used between keys.

Implementations§

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impl TransformAnimation

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pub fn duration(&self) -> f32

Last key time, or zero for an empty clip.

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pub fn set_key(&mut self, time: f32, pose: Transform) -> bool

Inserts or replaces a key within 0.1 ms. Invalid times/poses leave the clip unchanged.

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pub fn sample(&self, time: f32) -> Option<Transform>

Samples without changing playback state. Unsorted imported keys and duplicate times are tolerated.

Trait Implementations§

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impl Clone for TransformAnimation

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fn clone(&self) -> TransformAnimation

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for TransformAnimation

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fn fields(&mut self) -> Vec<Field<'_>>

Mutable field descriptors used by the Inspector and script property serialization.
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const REMOVABLE: bool = true

Whether the user may remove it in the inspector.
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impl Component for TransformAnimation

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const NAME: &'static str = "TransformAnimation"

Stable, globally unique name; keep it identical in the host and script library.
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const KEY: u64 = _

Storage key derived from [Self::NAME]. Normally should not be overridden.
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impl Debug for TransformAnimation

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for TransformAnimation

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for TransformAnimation

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for TransformAnimation

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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Gets the TypeId of self. Read more
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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