pub struct AudioSource {
pub clip: String,
pub volume: f32,
pub pitch: f32,
pub looping: bool,
pub play_on_start: bool,
pub spatial: bool,
pub min_distance: f32,
pub max_distance: f32,
pub pan: f32,
pub trigger: bool,
pub cone_angle: f32,
}Expand description
A sound attached to an object: ambience, a radio, a machine hum.
With spatial on, volume follows the distance to the listener (the scene camera) and the
sound is panned left/right by where the object is; off, it plays flat with pan.
Fields§
§clip: StringClip asset path.
volume: f32Linear gain.
pitch: f32Speed / pitch multiplier.
looping: boolRepeat the clip.
play_on_start: boolStart when the game starts.
spatial: boolTreat the object position as the sound position.
min_distance: f32Full-volume radius in metres (spatial only).
max_distance: f32Silent beyond this distance in metres (spatial only).
pan: f32Stereo position when not spatial, -1 left .. +1 right.
trigger: boolSet to true from a script to (re)start the clip; the backend clears it.
cone_angle: f32Opening angle in degrees of the sound beam along the object’s forward (-Z) axis. 360 = the same in every direction; a narrow cone is a loudspeaker that is quieter behind and to the sides.
Trait Implementations§
Source§impl Clone for AudioSource
impl Clone for AudioSource
Source§fn clone(&self) -> AudioSource
fn clone(&self) -> AudioSource
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Component for AudioSource
impl Component for AudioSource
Source§impl Component for AudioSource
impl Component for AudioSource
Source§impl Debug for AudioSource
impl Debug for AudioSource
Source§impl Default for AudioSource
impl Default for AudioSource
Source§impl<'de> Deserialize<'de> for AudioSourcewhere
AudioSource: Default,
impl<'de> Deserialize<'de> for AudioSourcewhere
AudioSource: Default,
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Auto Trait Implementations§
impl Freeze for AudioSource
impl RefUnwindSafe for AudioSource
impl Send for AudioSource
impl Sync for AudioSource
impl Unpin for AudioSource
impl UnsafeUnpin for AudioSource
impl UnwindSafe for AudioSource
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
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T: for<'de> Deserialize<'de>,
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
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fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
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§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
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§fn to_subset(&self) -> Option<SS>
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fn from_subset(element: &SS) -> SP
self to the equivalent element of its superset.