pub struct Collider {
pub shape: ShapeKind,
pub size: Vec3,
pub friction: f32,
pub restitution: f32,
pub is_trigger: bool,
pub memberships: u32,
pub filter: u32,
}Expand description
Collision shape. size is the full extent: box = (w, h, d); sphere = diameter in x;
capsule/cylinder = diameter in x and total height in y; mesh/hull = a multiplier on the model
(MeshRenderer.mesh, a box of size if it has none). Scaled by the entity’s world scale.
Without a RigidBody on the entity or an ancestor it is static geometry.
Fields§
§shape: ShapeKindPrimitive collision shape family.
size: Vec3Full local extents/diameters in metres, multiplied by world scale.
friction: f32Surface friction coefficient; typical values lie in 0..1.
restitution: f32Bounciness; zero is inelastic, one is ideally elastic.
is_trigger: boolSensor-only volume: reports overlap without applying collision forces.
memberships: u32Collision-layer membership bits. Defaults to every layer (u32::MAX).
filter: u32Layers this collider accepts. Interaction requires both colliders’ masks to agree.
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Collider
impl<'de> Deserialize<'de> for Collider
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Auto Trait Implementations§
impl Freeze for Collider
impl RefUnwindSafe for Collider
impl Send for Collider
impl Sync for Collider
impl Unpin for Collider
impl UnsafeUnpin for Collider
impl UnwindSafe for Collider
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