pub struct Joint {
pub kind: JointKind,
pub target: String,
pub anchor: Vec3,
pub axis: Vec3,
pub use_limits: bool,
pub limit_min: f32,
pub limit_max: f32,
pub rest_length: f32,
pub stiffness: f32,
pub damping: f32,
}Expand description
Connects this entity’s RigidBody to another body (by entity name) or to the world if target is empty.
The joint is attached where the bodies currently are, so place objects first.
Fixed: weld at the current pose. Ball/Hinge: pivot at anchor (local to this entity).
Spring: anchor is where the other end is attached, relative to this entity.
Fields§
§kind: JointKindConstraint family connecting this body to a named target or world anchor.
target: StringTarget body entity name; empty connects to a fixed world anchor.
anchor: Vec3Pivot (Ball/Hinge) or far end (Spring), in this entity’s local space.
axis: Vec3Hinge axis in local space.
use_limits: boolWhether hinge angle bounds are applied.
limit_min: f32Minimum hinge angle in degrees.
limit_max: f32Maximum hinge angle in degrees.
rest_length: f32Spring equilibrium length in metres.
stiffness: f32Spring stiffness coefficient.
damping: f32Spring damping coefficient.
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Joint
impl<'de> Deserialize<'de> for Joint
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Auto Trait Implementations§
impl Freeze for Joint
impl RefUnwindSafe for Joint
impl Send for Joint
impl Sync for Joint
impl Unpin for Joint
impl UnsafeUnpin for Joint
impl UnwindSafe for Joint
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