Expand description
Procedural clips for humanoid rigs that come without animations: Idle, Walk, Run,
Talk, Wave, Sit, Wipe, Look.
Bones are recognised by name (hips/pelvis, spine, chest, neck, head,
upper_arm, forearm, hand, thigh, shin, foot, with sides written as .L, _left,
Left...). The character’s own axes come from the rest pose (up, right from shoulder to
shoulder, forward), so a bend is “forward” whatever the bone axes of the file are. Arms in a
T- or A-pose are brought down first. Each clip is a function of time baked at 30 fps.
Structs§
- Humanoid
Bones - Bone indices (into
SkinnedModel::nodes) of the recognised parts of a humanoid; sides are[left, right]. Used by procedural clips, IK and ragdolls.
Functions§
- add_
clips - Adds the procedural clips a humanoid rig lacks.
- find_
bones - Finds the humanoid bones of a model by name (see the module docs);
Nonewhen there are no hips and two complete legs.