pub struct SkinnedModel {
pub mesh: MeshData,
pub bind: Vec<(Vec3, Vec3)>,
pub joints: Vec<[u16; 4]>,
pub weights: Vec<[f32; 4]>,
pub nodes: Vec<SkelNode>,
pub skin: Vec<Joint>,
pub clips: Vec<Clip>,
pub humanoid: Option<HumanoidBones>,
pub children: Vec<Vec<usize>>,
}Expand description
A skinned model: its bind-pose mesh, the weights, the skeleton and the clips.
Fields§
§mesh: MeshDataThe mesh in its rest pose (model space), with textures and material runs.
bind: Vec<(Vec3, Vec3)>Per vertex: position and normal in the mesh’s bind space (what joints transform).
joints: Vec<[u16; 4]>Per vertex: up to four joints and their weights (summing to one).
weights: Vec<[f32; 4]>Per vertex: the weights of joints.
nodes: Vec<SkelNode>The skeleton (parents before children for FBX).
skin: Vec<Joint>What joints refer to.
clips: Vec<Clip>Clips from the file and the procedural humanoid ones.
humanoid: Option<HumanoidBones>The humanoid parts, when the bones have recognisable names (IK, ragdolls).
children: Vec<Vec<usize>>children[i]: nodes whose parent is i.
Implementations§
Source§impl SkinnedModel
impl SkinnedModel
Sourcepub fn clip(&self, name: &str) -> Option<&Clip>
pub fn clip(&self, name: &str) -> Option<&Clip>
Clip by name: exact, then case-insensitive, then the part after | (Rig|Walk = Walk).
Trait Implementations§
Source§impl Clone for SkinnedModel
impl Clone for SkinnedModel
Source§fn clone(&self) -> SkinnedModel
fn clone(&self) -> SkinnedModel
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for SkinnedModel
impl RefUnwindSafe for SkinnedModel
impl Send for SkinnedModel
impl Sync for SkinnedModel
impl Unpin for SkinnedModel
impl UnsafeUnpin for SkinnedModel
impl UnwindSafe for SkinnedModel
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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