pub struct Hud {
pub crosshair: bool,
pub prompt: String,
pub message: String,
pub message_time: f32,
pub objective: String,
}Expand description
On-screen text a game can show; the shell (editor Play view or player) draws it.
Fields§
§crosshair: boolWhether the shell draws a crosshair.
prompt: StringInteraction hint (“Press E to use”); cleared every frame, so set it each frame it applies.
message: StringShort message (pickup, door opened) shown for message_time seconds.
message_time: f32Remaining message lifetime in seconds.
objective: StringPersistent goal text in the corner.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Hud
impl RefUnwindSafe for Hud
impl Send for Hud
impl Sync for Hud
impl Unpin for Hud
impl UnsafeUnpin for Hud
impl UnwindSafe for Hud
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