pub struct Switch {
pub kind: SwitchKind,
pub channel: String,
pub hold_time: f32,
pub prompt: String,
pub color_on: [f32; 4],
pub color_off: [f32; 4],
/* private fields */
}Expand description
Button: active for hold_time seconds after being pressed. Toggle: flips on every press.
Plate: active while a physics object (a crate, the player) stands on it.
Fields§
§kind: SwitchKindMomentary button, persistent toggle or proximity pressure plate.
channel: StringShared channel name matched by sliders; empty emits no channel.
hold_time: f32Duration in simulation seconds for a momentary button.
prompt: StringText shown on screen when the player looks at it (empty = not interactive by looking).
color_on: [f32; 4]RGBA MeshRenderer tint while active.
color_off: [f32; 4]RGBA MeshRenderer tint while inactive.
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Switch
impl<'de> Deserialize<'de> for Switch
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for Switch
impl RefUnwindSafe for Switch
impl Send for Switch
impl Sync for Switch
impl Unpin for Switch
impl UnsafeUnpin for Switch
impl UnwindSafe for Switch
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T: ?Sized,
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T: ?Sized,
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impl<T> Downcast for Twhere
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The inclusion map: converts
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