pub struct MeshPart {
pub first_index: u32,
pub index_count: u32,
pub albedo: Option<Arc<Albedo>>,
pub normal: Option<Arc<Albedo>>,
pub orm: Option<Arc<Albedo>>,
}Expand description
A run of triangles that share one imported material (one glTF primitive group).
Fields§
§first_index: u32Offset into MeshData::indices of the first index of the run.
index_count: u32Number of indices in the run (a multiple of three).
albedo: Option<Arc<Albedo>>Base-colour image of the material, with the material’s colour factor already applied.
normal: Option<Arc<Albedo>>Tangent-space normal map of the material (OpenGL convention), if it has one.
orm: Option<Arc<Albedo>>Occlusion (R) / roughness (G) / metallic (B) image repacked from the material, if it has one.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for MeshPart
impl RefUnwindSafe for MeshPart
impl Send for MeshPart
impl Sync for MeshPart
impl Unpin for MeshPart
impl UnsafeUnpin for MeshPart
impl UnwindSafe for MeshPart
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