pub struct Ray { /* private fields */ }Expand description
Finite world/local ray with a unit direction.
Implementations§
Source§impl Ray
impl Ray
Sourcepub fn new(origin: Vec3, direction: Vec3) -> Option<Self>
pub fn new(origin: Vec3, direction: Vec3) -> Option<Self>
Normalizes a nonzero direction; invalid data returns None.
Sourcepub fn point_at(self, distance: f32) -> Vec3
pub fn point_at(self, distance: f32) -> Vec3
Point at a signed distance from the origin; negative distances go backward.
Sourcepub fn transformed(self, matrix: Mat4) -> Option<Self>
pub fn transformed(self, matrix: Mat4) -> Option<Self>
Transforms the origin and direction, then renormalizes the direction. Only affine matrices are accepted; singular transforms may collapse the ray.
Trait Implementations§
impl Copy for Ray
impl StructuralPartialEq for Ray
Auto Trait Implementations§
impl Freeze for Ray
impl RefUnwindSafe for Ray
impl Send for Ray
impl Sync for Ray
impl Unpin for Ray
impl UnsafeUnpin for Ray
impl UnwindSafe for Ray
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T: ?Sized,
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