pub struct VoxelWater {}Expand description
An animated body of water centred on the entity.
Fields§
§style: WaterStyleLook of the surface.
cells: i32Cells along X and Z (the surface is cells * cell metres wide).
cell: f32Edge length of one cell in metres.
wave_height: f32Wave height (crest to rest level) in metres.
speed: f32How fast waves travel, 1 = normal.
wavelength: f32Distance between wave crests in metres.
direction: f32Compass direction the waves travel towards, in degrees.
ripples: f32Small noise ripples on top of the main waves, 0..1.
depth: f32Water depth in metres below the surface (voxel style draws the block sides).
seed: i32Deterministic ripple seed.
physics: boolWhether rigid bodies float in this water.
buoyancy: f32Lift relative to weight when fully submerged: 1 hovers, above 1 floats up, below 1 sinks slowly.
drag: f32Water resistance slowing submerged bodies.
Implementations§
Trait Implementations§
Source§impl Clone for VoxelWater
impl Clone for VoxelWater
Source§fn clone(&self) -> VoxelWater
fn clone(&self) -> VoxelWater
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Component for VoxelWater
impl Component for VoxelWater
Source§impl Component for VoxelWater
impl Component for VoxelWater
Source§impl Default for VoxelWater
impl Default for VoxelWater
Source§impl<'de> Deserialize<'de> for VoxelWaterwhere
VoxelWater: Default,
impl<'de> Deserialize<'de> for VoxelWaterwhere
VoxelWater: Default,
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for VoxelWater
impl RefUnwindSafe for VoxelWater
impl Send for VoxelWater
impl Sync for VoxelWater
impl Unpin for VoxelWater
impl UnsafeUnpin for VoxelWater
impl UnwindSafe for VoxelWater
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for Twhere
T: Clone,
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T: Any,
impl<T> Downcast for Twhere
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Converts
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Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
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Converts self into a Right variant of Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
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§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
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The inverse inclusion map: attempts to construct
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Checks if
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Use with care! Same as
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fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.