pub struct Frustum { /* private fields */ }Expand description
Six inward-facing clip planes for a finite 0..1-depth view/projection matrix.
Implementations§
Source§impl Frustum
impl Frustum
Sourcepub fn from_view_projection(matrix: Mat4) -> Option<Self>
pub fn from_view_projection(matrix: Mat4) -> Option<Self>
Extracts left/right/bottom/top/near/far planes from a wgpu view-projection matrix.
Invalid or degenerate planes return None; infinite-far projections are unsupported.
Sourcepub fn contains_point(&self, point: Vec3) -> bool
pub fn contains_point(&self, point: Vec3) -> bool
Whether a point lies on or inside every clip plane.
Sourcepub fn intersects_aabb(&self, bounds: Aabb) -> bool
pub fn intersects_aabb(&self, bounds: Aabb) -> bool
Conservative world-box visibility test. May retain boxes outside a frustum corner.
Sourcepub fn intersects_transformed_aabb(&self, bounds: Aabb, model: Mat4) -> bool
pub fn intersects_transformed_aabb(&self, bounds: Aabb, model: Mat4) -> bool
Conservative test of a transformed local box without heap allocation. Non-finite corner positions conservatively return true to avoid hiding geometry.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Frustum
impl RefUnwindSafe for Frustum
impl Send for Frustum
impl Sync for Frustum
impl Unpin for Frustum
impl UnsafeUnpin for Frustum
impl UnwindSafe for Frustum
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