Camera
Only in camera effect graphs (.kfx).
Generated from the node library. Socket types: number (grey circle), colour (yellow circle), vector (purple diamond). Any output can feed any input; when the types differ, pick a conversion on the input (right-click it). See how nodes connect.
Screen color
Colour of the camera image at the given coordinates (blur, distortion).
Works in: camera effect
Inputs
| Input | Type | When not connected |
|---|---|---|
| Coords | vector | the object's UV |
Output: number
Use it as a mask: into Factor of Mix colour, Position of a Color ramp, Roughness / Metallic / Alpha / Height of the output, or A/B of Math.
Example: Texture coordinate (World) → Mapping (scale 4) → Screen color (input Coords) → Color ramp → Output > Base color.
Pixel colour
The current pixel of the camera image.
Works in: camera effect
Output: number
Use it as a mask: into Factor of Mix colour, Position of a Color ramp, Roughness / Metallic / Alpha / Height of the output, or A/B of Math.
Pixel size
Size of one screen pixel in 0..1 units.
Works in: camera effect
Output: number
Use it as a mask: into Factor of Mix colour, Position of a Color ramp, Roughness / Metallic / Alpha / Height of the output, or A/B of Math.
Aspect ratio
Screen width divided by height.
Works in: camera effect
Output: number
Use it as a mask: into Factor of Mix colour, Position of a Color ramp, Roughness / Metallic / Alpha / Height of the output, or A/B of Math.
Blur
Cheap 5-tap blur of the camera image.
Works in: camera effect
Inputs
| Input | Type | When not connected |
|---|---|---|
| Coords | vector | the object's UV |
Parameters (on the node or in the Inspector)
| Parameter | Default | Range | Choices |
|---|---|---|---|
| radius px | 2 | 0..30 | - |
Output: number
Use it as a mask: into Factor of Mix colour, Position of a Color ramp, Roughness / Metallic / Alpha / Height of the output, or A/B of Math.
Example: Texture coordinate (World) → Mapping (scale 4) → Blur (input Coords) → Color ramp → Output > Base color.
Chromatic split
Shifts the red and blue channels apart.
Works in: camera effect
Inputs
| Input | Type | When not connected |
|---|---|---|
| Coords | vector | the object's UV |
Parameters (on the node or in the Inspector)
| Parameter | Default | Range | Choices |
|---|---|---|---|
| amount px | 3 | 0..30 | - |
Output: number
Use it as a mask: into Factor of Mix colour, Position of a Color ramp, Roughness / Metallic / Alpha / Height of the output, or A/B of Math.
Example: Texture coordinate (World) → Mapping (scale 4) → Chromatic split (input Coords) → Color ramp → Output > Base color.
Edge detect
White where the picture changes sharply.
Works in: camera effect
Inputs
| Input | Type | When not connected |
|---|---|---|
| Coords | vector | the object's UV |
Parameters (on the node or in the Inspector)
| Parameter | Default | Range | Choices |
|---|---|---|---|
| strength | 4 | 0..20 | - |
Output: number
Use it as a mask: into Factor of Mix colour, Position of a Color ramp, Roughness / Metallic / Alpha / Height of the output, or A/B of Math.
Example: Texture coordinate (World) → Mapping (scale 4) → Edge detect (input Coords) → Color ramp → Output > Base color.
Pixelate
Blocky retro look.
Works in: camera effect
Inputs
| Input | Type | When not connected |
|---|---|---|
| Coords | vector | the object's UV |
Parameters (on the node or in the Inspector)
| Parameter | Default | Range | Choices |
|---|---|---|---|
| cells across | 160 | 8..1000 | - |
Output: number
Use it as a mask: into Factor of Mix colour, Position of a Color ramp, Roughness / Metallic / Alpha / Height of the output, or A/B of Math.
Example: Texture coordinate (World) → Mapping (scale 4) → Pixelate (input Coords) → Color ramp → Output > Base color.
Vignette
Darkens the screen edges.
Works in: camera effect
Inputs
| Input | Type | When not connected |
|---|---|---|
| Coords | vector | the object's UV |
Parameters (on the node or in the Inspector)
| Parameter | Default | Range | Choices |
|---|---|---|---|
| strength | 0.4 | 0..2 | - |
Output: number
Use it as a mask: into Factor of Mix colour, Position of a Color ramp, Roughness / Metallic / Alpha / Height of the output, or A/B of Math.
Example: Texture coordinate (World) → Mapping (scale 4) → Vignette (input Coords) → Color ramp → Output > Base color.
Scanlines
CRT-like horizontal lines.
Works in: camera effect
Inputs
| Input | Type | When not connected |
|---|---|---|
| Coords | vector | the object's UV |
Parameters (on the node or in the Inspector)
| Parameter | Default | Range | Choices |
|---|---|---|---|
| lines | 300 | 10..2000 | - |
Output: number
Use it as a mask: into Factor of Mix colour, Position of a Color ramp, Roughness / Metallic / Alpha / Height of the output, or A/B of Math.
Example: Texture coordinate (World) → Mapping (scale 4) → Scanlines (input Coords) → Color ramp → Output > Base color.