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Camera ​

Only in camera effect graphs (.kfx).

Generated from the node library. Socket types: number (grey circle), colour (yellow circle), vector (purple diamond). Any output can feed any input; when the types differ, pick a conversion on the input (right-click it). See how nodes connect.

Screen color ​

Colour of the camera image at the given coordinates (blur, distortion).

Works in: camera effect

Inputs

InputTypeWhen not connected
Coordsvectorthe object's UV

Output: number

Use it as a mask: into Factor of Mix colour, Position of a Color ramp, Roughness / Metallic / Alpha / Height of the output, or A/B of Math.

Example: Texture coordinate (World) → Mapping (scale 4) → Screen color (input Coords) → Color ramp → Output > Base color.

Pixel colour ​

The current pixel of the camera image.

Works in: camera effect

Output: number

Use it as a mask: into Factor of Mix colour, Position of a Color ramp, Roughness / Metallic / Alpha / Height of the output, or A/B of Math.

Pixel size ​

Size of one screen pixel in 0..1 units.

Works in: camera effect

Output: number

Use it as a mask: into Factor of Mix colour, Position of a Color ramp, Roughness / Metallic / Alpha / Height of the output, or A/B of Math.

Aspect ratio ​

Screen width divided by height.

Works in: camera effect

Output: number

Use it as a mask: into Factor of Mix colour, Position of a Color ramp, Roughness / Metallic / Alpha / Height of the output, or A/B of Math.

Blur ​

Cheap 5-tap blur of the camera image.

Works in: camera effect

Inputs

InputTypeWhen not connected
Coordsvectorthe object's UV

Parameters (on the node or in the Inspector)

ParameterDefaultRangeChoices
radius px20..30-

Output: number

Use it as a mask: into Factor of Mix colour, Position of a Color ramp, Roughness / Metallic / Alpha / Height of the output, or A/B of Math.

Example: Texture coordinate (World) → Mapping (scale 4) → Blur (input Coords) → Color ramp → Output > Base color.

Chromatic split ​

Shifts the red and blue channels apart.

Works in: camera effect

Inputs

InputTypeWhen not connected
Coordsvectorthe object's UV

Parameters (on the node or in the Inspector)

ParameterDefaultRangeChoices
amount px30..30-

Output: number

Use it as a mask: into Factor of Mix colour, Position of a Color ramp, Roughness / Metallic / Alpha / Height of the output, or A/B of Math.

Example: Texture coordinate (World) → Mapping (scale 4) → Chromatic split (input Coords) → Color ramp → Output > Base color.

Edge detect ​

White where the picture changes sharply.

Works in: camera effect

Inputs

InputTypeWhen not connected
Coordsvectorthe object's UV

Parameters (on the node or in the Inspector)

ParameterDefaultRangeChoices
strength40..20-

Output: number

Use it as a mask: into Factor of Mix colour, Position of a Color ramp, Roughness / Metallic / Alpha / Height of the output, or A/B of Math.

Example: Texture coordinate (World) → Mapping (scale 4) → Edge detect (input Coords) → Color ramp → Output > Base color.

Pixelate ​

Blocky retro look.

Works in: camera effect

Inputs

InputTypeWhen not connected
Coordsvectorthe object's UV

Parameters (on the node or in the Inspector)

ParameterDefaultRangeChoices
cells across1608..1000-

Output: number

Use it as a mask: into Factor of Mix colour, Position of a Color ramp, Roughness / Metallic / Alpha / Height of the output, or A/B of Math.

Example: Texture coordinate (World) → Mapping (scale 4) → Pixelate (input Coords) → Color ramp → Output > Base color.

Vignette ​

Darkens the screen edges.

Works in: camera effect

Inputs

InputTypeWhen not connected
Coordsvectorthe object's UV

Parameters (on the node or in the Inspector)

ParameterDefaultRangeChoices
strength0.40..2-

Output: number

Use it as a mask: into Factor of Mix colour, Position of a Color ramp, Roughness / Metallic / Alpha / Height of the output, or A/B of Math.

Example: Texture coordinate (World) → Mapping (scale 4) → Vignette (input Coords) → Color ramp → Output > Base color.

Scanlines ​

CRT-like horizontal lines.

Works in: camera effect

Inputs

InputTypeWhen not connected
Coordsvectorthe object's UV

Parameters (on the node or in the Inspector)

ParameterDefaultRangeChoices
lines30010..2000-

Output: number

Use it as a mask: into Factor of Mix colour, Position of a Color ramp, Roughness / Metallic / Alpha / Height of the output, or A/B of Math.

Example: Texture coordinate (World) → Mapping (scale 4) → Scanlines (input Coords) → Color ramp → Output > Base color.

Kvas Engine