Utility
Reroute, comments, number from the Inspector.
Generated from the node library. Socket types: number (grey circle), colour (yellow circle), vector (purple diamond). Any output can feed any input; when the types differ, pick a conversion on the input (right-click it). See how nodes connect.
Reroute
A tiny pass-through point to tidy long links.
Works in: material, object shader, camera effect
Inputs
| Input | Type | When not connected |
|---|---|---|
| Value | number | 0.0 |
Output: number
Use it as a mask: into Factor of Mix colour, Position of a Color ramp, Roughness / Metallic / Alpha / Height of the output, or A/B of Math.
Example: Noise texture (Factor) → Reroute (input Value) → Mix colour (Factor).
Comment
A frame with a note. Nodes inside it move with it.
Works in: material, object shader, camera effect
Output: number
Use it as a mask: into Factor of Mix colour, Position of a Color ramp, Roughness / Metallic / Alpha / Height of the output, or A/B of Math.
Inspector number
A number you can change per object in the Inspector (MeshRenderer user 1..8) or from a script.
Works in: material, object shader, camera effect
Parameters (on the node or in the Inspector)
| Parameter | Default | Range | Choices |
|---|---|---|---|
| slot 0-7 | 0 | 0..7 | - |
| default | 1 | -1000..1000 | - |
| zero uses default | 1 | 0..1 | - |
Output: number
Use it as a mask: into Factor of Mix colour, Position of a Color ramp, Roughness / Metallic / Alpha / Height of the output, or A/B of Math.
Time scaled
Time multiplied by a speed.
Works in: material, object shader, camera effect
Parameters (on the node or in the Inspector)
| Parameter | Default | Range | Choices |
|---|---|---|---|
| speed | 1 | -50..50 | - |
Output: number
Use it as a mask: into Factor of Mix colour, Position of a Color ramp, Roughness / Metallic / Alpha / Height of the output, or A/B of Math.
Pulse
A smooth 0..1 wave over time.
Works in: material, object shader, camera effect
Parameters (on the node or in the Inspector)
| Parameter | Default | Range | Choices |
|---|---|---|---|
| hertz | 1 | 0..20 | - |
Output: number
Use it as a mask: into Factor of Mix colour, Position of a Color ramp, Roughness / Metallic / Alpha / Height of the output, or A/B of Math.