Expand description
Everything a script author needs.
Re-exports§
pub use crate::audio::AudioBus;pub use crate::audio::AudioSource;pub use crate::audio::SoundId;pub use crate::cloth::Cloth;pub use crate::cloth::ClothPin;pub use crate::events::EventQueue;pub use crate::fx::PostEffect;pub use crate::fx::PostSettings;pub use crate::fx::ShadowSettings;pub use crate::fx::Upscaler;pub use crate::gameplay::Lifetime;pub use crate::gameplay::Tags;pub use crate::gameplay::Visibility;pub use crate::grass::Grass;pub use crate::tree::TreeStyle;pub use crate::decal::DecalBlend;pub use crate::decal::DecalShape;pub use crate::canvas::Align;pub use crate::canvas::ButtonStyle;pub use crate::canvas::Canvas;pub use crate::storage::SaveInfo;pub use crate::storage::Storage;pub use crate::hierarchy;pub use crate::input::Hud;pub use crate::math::approach;pub use crate::math::approach_degrees;pub use crate::math::damp;pub use crate::math::ease_smooth;pub use crate::math::ease_smoother;pub use crate::math::smooth_damp;pub use crate::math::delta_degrees;pub use crate::math::inverse_lerp;pub use crate::math::lerp;pub use crate::math::remap;pub use crate::math::remap_clamped;pub use crate::math::smoothstep;pub use crate::math::wrap_degrees;pub use crate::random::Rng;pub use crate::paint::TexturePaint;pub use crate::particles::EmitterShape;pub use crate::particles::ParticleEmitter;pub use crate::params::Color;pub use crate::params::EntityRef;pub use crate::params::Local;pub use crate::params::MeshRef;pub use crate::params::Param;pub use crate::params::SoundRef;pub use crate::params::TextureRef;pub use crate::script;pub use crate::script;pub use crate::input::Input;pub use crate::input::Key;pub use crate::input::MouseButton;pub use crate::interaction::press;pub use crate::interaction::Slider;pub use crate::interaction::Switch;pub use crate::interaction::SwitchKind;pub use crate::meshmod::MeshModifiers;pub use crate::meshmod::ModAxis;pub use crate::meshmod::Modifier;pub use crate::modifiers::hsv_to_rgb;pub use crate::modifiers::Bob;pub use crate::modifiers::ColorCycle;pub use crate::modifiers::Pulse;pub use crate::modifiers::Spin;pub use crate::modifiers::Wobble;pub use crate::noise::Noise;pub use crate::noise::NoiseKind;pub use crate::noise::NoiseTexture;pub use crate::physics::QueryOptions;pub use crate::physics::RayHit;pub use crate::reflect::Field;pub use crate::script::Ctx;pub use crate::script::Script;pub use crate::signals::Signal;pub use crate::signals::SignalBus;pub use crate::signals::SignalError;pub use crate::spatial::Aabb;pub use crate::spatial::Frustum;pub use crate::spatial::Ray;pub use crate::timer::Timer;pub use crate::timer::TimerMode;pub use crate::tween::Ease;pub use crate::tween::MoveTween;pub use crate::tween::TweenMode;pub use crate::voxel::VoxelClouds;pub use crate::voxel::VoxelSmoke;pub use crate::water::VoxelWater;pub use crate::water::WaterStyle;pub use crate::components::*;
Macros§
- fields
- Lists the Inspector fields of a hand-written script in one line.
Every listed field must implement
Param(numbers,bool,Vec3,String,Color, asset and entity references, enums withChoice, andLocalto hide a variable). - json
- Construct a
serde_json::Valuefrom a JSON literal. - register_
scripts - Exports the scripts of a library crate:
register_scripts!(Spinner, Player); - script
- Declares a whole script in one block: the variables with their defaults (shown in the Inspector
and saved in the scene) and the callbacks. No
Default, nofields(), no boilerplate. - script_
params - Declares a script struct with typed, defaulted variables. Generates
Defaultandparams(), which a script returns fromfields():